Sprint Stack

Focus hard for 10 minutes, then get launched straight into the thing you're avoiding.

Keep it to a single, concrete next action. The game holds it and hands it back to you at the end.
10:00 of flow, then a hard stop.
Why it's built this way. ADHD/ADD brains hold attention through novelty, challenge and clear feedback — not importance. So the game auto-tunes difficulty to keep you in flow. But flow can trap you, so there's no "play again." When the timer ends, your momentum gets spent launching you into your real task, not another round.
Sprint task
Time left10:00
Score0
Best combo0
Next
move   rotate
soft drop   Space hard drop
P pause
Sprint complete. Momentum captured.
You cleared 0 lines · score 0 · best combo 0

Now — the only thing that matters:

Just the first 2 minutes. That's the whole ask.
3
You're in it now. Game's locked so you can't bounce back.
02:00
working on your task
Do the smallest first step. Don't stop to make it perfect.

Launched.

You warmed up your brain and you're already moving on:

Come back when you hit the next wall — not to keep playing, but to get launched again.